LegendaryExGamer February 23rd 2011, 07:35
The Shape of Things to Come
Time requirements (not taking into account the heroes = Players, individual actions which could move things along faster)
I = 1-2 years
II = 2-3 years
III = 3-4 years
IV = 4-6 years
V = 6-7 years
VI = 7-8 years
VII = 8-9 years
VIII = 9-10 years
Prototype hardware standardization
1. All prototype equipment is refitted to standard specifications
A. All prototype equipment is tweaked with recovered SLDF information
I. Freezer Type II's are standardized and no longer require caustic coolant
II. Freezer Type III is developed, can be mixed with single or double heat sinks.
Cost is 25% less then standard Double, these heat sinks have double the life of Type II freezers.
III. High Efficiency Heat Sink is developed. Every 2 heat sinks dissipate one more point of heat.
Cost is 25% More than a single Heat Sink.
B. Prototype Endo Steel is standardized
I. First generation reflects Inner Sphere Standard, modifciation of prototype stock
II. Second generation reflects Clan Standard, further refinement of stock
Cost is 25% of the 'Book Value" to update
C. Internal Structure is reorganized and refitted with new technology
I. CASE system is integrated along the lines of recovered advanced technology
Initial Cost adds 125% of the standard CASE price for addition to location.
Initial wave of technology only affects on an as per installed location basis.
II. Type two system reflects refinement and reflects Clan versions of Internal Structure
Cost reflects addition of one CASE system at "Book Cost"
D. Prototype gauss rifles standardized
I. Reflect Inner Sphere Equavilents
E. Prototype Medium Pulse Lasers standardized
I. Reflect Inner Sphere Counterparts
Cost is nonexistant, it is a field tweak and calibration
II. Weapons refined to maintain Medium Laser range
Cost is 25% of "Book Cost" to update
III. Small and Large Pulse Lasers produced
Addendum: New Theoretical Options
IV. Large Pulse Laser range increase to 12 hexes
V. Large Pulse Laser Reduced to 6 Tons
VI. Large Pulse 9 Heat, 10 Damage
VII. Small Pulse Laser Range to 4 Hexes
VIII. Small Pulse Laser - Damage 4 Heat 2
F. Prototype ER Large Laser standardized
I. Reflect Chaos Legion Model 7/13/19; 11 Heat; 8 damage; 4.5 Tons
Weapon is a Prototype refit
II. Production Run, Model II 7/14/19; 11 Heat; 9 Damage; 4.5 Tons
III. Field refit, Model II to III 8/15/20; 11 Heat; 9 Damage; 4 Tons (later prod)
IIIa.***Unique to Mongoose***
Weapon represents Pinnacle of modification and Clan Technological integration
8/16/26; 10 heat; 10 Damage; 3.5 Tons; 1 Crit
Addendum:
IV. Unique Weapon of Mongoose replicated and standardized
V. ER Small Prototyped
VI. ER Medium Prototyped
VII. ER Small Standardized - Range 4, Heat 1, Damage 4
VIII. ER Medium Standardized - Range 12, Heat 3 Damage 6
IX. Weight reduction program in prototype phase
G. Prototype Compact PPC standardized
I. Reflect Chaos Legion Model 2(Min) 7/14/16; 9 Heat; 10 Damage; 6 tons; 4 Crits
II. Reflects design notes from Kinsalughter PPC/ERPPC
No minimum range; 6/14/18; 8 Heat; 10 Damage; 6 tons; 4 Crits
III. Application of Advanced Technology (Clan)
No minimum range 7/14/23; 10 Heat; 12 Damage; 5.5 Tons; 4 Crits
Addendum: New Theoretical Options
IV. Snub Nosed PPC designs evaluated and design lessons applied to Compact PPC. Reduce Crits to 3, Tonnage 5.25; PPC Capacitors Prototyped
V. Heavy PPC Prototyped, Attempt to replicate Clan Tecnology. Ultra Compact PPC Prototyped (Light PPC)
VI. Heavy PPC Standardized, Light PPC Standardized, Capacitors Standardized.
VII. Clan PPC Prototyped at 8 Tons (Identical Specifications)
VIII. Clan PPC Standardized at 8 Tons
IX. Clan PPC 7 Tons
X. Clan PPC - Complete Replication
XI. Clan Heavy PPC - 8 Tons, 20 Heat, 20 Damage, Range Increase of 2 Hexes per category
XII. Improved Light PPC - 4 Heat, 6 Damage, range matches IS ERPPC
XIII. Improved Clan ER PPC prototype to shrink Heavy Clan PPC to standared size (Early Prototype)
XIV. ....Drool.... .....Drool.....
XV. Compact PPC now matches Clan ER PPC in all specs save for heat (12), Tonnage (5), Crits (3)
XVI. ....Sllluuurrrppp.... Ehhhh.... Drool.....
XVII. Clan Heavy PPC reaches 7 Tons
XVIII. Clan Heavy PPC reaches 6 Tons
XIX. Compact Clan PPC 4 Tons
XX. Light PPC 2 Tons
H. Jump Jet Flamer standardized
I. Range 1/2/3; 1 Heat; 1 Damage; .25 tons; 1 Crit; +1 Difficutlty to piloting
II. Range 1/2/3; 2 Heat; 2 Damage; .25 Tons; 1 crit; +1 Difficulty to Gunnery
III. Heavy Jump Jet Flamer - range 1-2/3/4; 5 Heat; 5 Damage; 1 ton; 1 Crit; +1 Difficulty to Piloting and Gunnery
Effect: Immolates target Hex as if Mech executed 5 Point Jump jet Burn, Creates 2 Point burn to all surrounding hexes, 1 Point Burn to next set of hexes
I. Light AC2/AC5 standardized
I. Follows Standard Rules
Ia. New Less Explosive Gel Primer Ammo; Caseless (No Jam Chance)
Add 2 to all Range categories; Increase Damage by 1
Ammo Hits must roll second time for Critical roll for Ammo to detonate
Increase Ammo by 50%
II. Triple AC2/AC5 Developed
carries Same Specs and weight of original Models Save for AC2 = 2 Crits; AC5 = 3 Crits; Light AC10 tested
III. Advanced Alloy's Introduced; Weight further reduced by 1 Ton; Prototype Ultra Developed;Triple AC10 tested
IV. Ultra Standardized; Seven Barrel, rotary cannons prototyped; Light AC10 Standardized
V. Seven barrel rotary standardized; Seven barrel rotary Ultra prototype; Triple AC10 Standardized
VI. Seven Barrel rotary ultra standardized; Triple AC10 Ultra Standardized
J. Machine Gun/Anti-Missile System revamped
I. Introduces Caseless Feed System + Gel Primers
Ammo Hits must roll second time for Critical roll for Ammo to detonate
Increase Ammo by 50%
Add 1 to all range categories; increase Damage by 1
II. Cyciclical Fire Rate Increase
Consider as Ultra, No Jam Chance; AMS can shoot down either 2 Volley's (discretely) or 4D6 Missiles of one
III. Machine Gun and AMS reduced to .25 tons
K. Light IS Energy Weapons
I. Large Laser reduced to 4.5 Tons; Medium laser reduced to .75 Tons
II. Large Laser reduced to 4 Tons; Small Laser reduced to .25 Tons
III. Hybrid of Clan and IS technology
Large Laser reduced to 3 tons; medium to .5, Small to .125
Addendum:
IV. Medium Laser reduced heat to 2
V. Large Laser reduced heat to 7
L. Prototype XL Standardized
I. Light Fusion refit perfected; XL Prototype refit prototyped
II. XL Prototype Engine can now be restored to standard XL Specs (Standardized and refitted, can be performed to all existing Light Engines)
III. Light Fusion now resembles Standard fusion Engine in regards to Critical Spaces; Clan XL still in Early Prototype
IV. IS/Clan XL is operational, issues forced all crits into one torso loaction however (instead of 2 in LT/RT = 4 in LT or RT)
V. Clan XL Prototyped +75% Maintenance required
VI. Clan XL progress +50% Maintenance required
VII. Clan XL progress +25% maintenance required
VIII. Clan XL Standardized - incredibly costly to reproduce, can only be manufactured on a one unit basis at a time. no mass assembly available
M. Listen Kill Munitions Standardized
I. Listen Kill Munitions utilize rotating algorightims, become effective against all targets. ECM still negates
II. LM Missiles integrated with Artemis IV
III. Beagle Munitions - use subset to Beagle Active Probe's algorithms, negate ECM (retain +1 bonus to hit); Against non ECM +2 to hit
IIIa. BLK Munitions integrated with Artemis IV
N. Advanced Missile Systems Prototyped (Clan)
I. Prototype IS/Clan Missile launchers in testing
II. IS Hybrid Missile Launcher has less weight
III. IS/Clan Launcher prototyped (Clan copies)
IV. Clan Missile Launchers in full production
O. Prototype Ferro Fibrous/Aluminum standardized
I. Ferro Fibrous/Aluminum prototypes refit/modified (all existing stock)
II. Ferro Fibrous/Aluminum produced; studying advanced (Clan) armor and prototyping it
Several batches of the prototype armor recieved that had been stockpiled as defective
reflect a less bulky, less protective armor. initially discarded, this serves as a basis for ferro with less crits
IIa. Light Ferro Prototyped
III. Light ferro Standardized; Heavy Ferro Prototyped (Heavy based off Clan)
IV. Heavy Ferro Standardized
V. Clan Ferro prototyped
VI. Clan Ferro standardized/produced in small runs
VII. Production of costly Clan Ferro commences in full
P. Targeting Computers studied
I. Advanced targeting Computer technology studied (Clan)
Ia. Much easier to study/understand after the Laser targeting package is discovered on the Flashman
Ib. A sLDF Clint is procured (untouched): It's integral targeting package accelerates development
Ic. Phoenix Hawk LAM (Hartford 2000) studied as well
Id. Garret D2j (Rifleman) system purchased and studied as well
II. Inner Sphere Grade targeting computers produced; Clan Targeting Computer Prototyped
IIIa. Flashman's laser targeting computer is replicated at 2 tons
IIIb. Clint's targeting computer is replicated at 2 tons
IIIc. Hartford 2000 replicated at 1 ton
IIId. Garret D2j replicated at 2 tons
IIIe. Clan targeting computer progress is stopped and redirected; IS targeting computer development halted and redirected as well
IV. Unified Flashman/Clint/Hartford/Garret targeting package developed at 5 tons; Enhanced targeting package prototyped
V. IS targeting computer arcitecture applied to Clint/Flashman system; Weight reduced to 3.5 Tons
VI. System switched to new Clan based platform; weight reduced to 2 Tons
VII. System refined, appling algorithims specific to targeting modes. Greatly reducing weight and streamlining system; 1 ton
VIII. Targeting Package integrated, standard, into Chaos Legion produced mechs; all others .5 Tons; 1 Crit
Process costs 2X an IS targeting Computer
Notes: All direct Fire Weapons = +2 to hit, Anti-Aircraft +2 to hit. target location +1, target head (no bonus)
Paired lasers, machine Guns, Autocannons (including rotary) have 2 options: 1. Both hit same location (one roll)
2. Both produce 1 additional point of damage
Finally, multi-track system integrated. May engage up to three targets without multi-action penalty
Q. Battle Armor Development
I. Attempts to replicate Type XXXIII Suits are impossible... Estimates project 75-100 years of development
Ia. Schematics for Type XXXIII and precursor XXI, XXII & XXIII suits are more feasible for reproduction
Development will likely take 25-50 years...
Ib. Schematics for PA(L) suit reproduction amazingly difficult due to complexity of the Minaturized Myomer strands.
Ic. Plans for Light and Medium Suits drafted
Id. Exoskeleton Light Suit Prototyped/Standardized and pressed into service (shortcut, not as good)
II. Light and Medium Suits Prototyped
III. Light and Medium Suits Standardized; Heavy Suit Prototyped; Exoskeleton Upgraded and continues advanced development
IV. Heavy Suit Standardized; Assault Suit Prototyped
V. Assault Suit Standardized; PA(L) Suit Prototyped; Advanced Light/Medium/Assault Suits drafted; Exoskeleton is updated again
VI. PA(L) Suit Standardized; Advanced Light & Medium Suits Prototyped
VI. Advanced and Medium Suits Standardized; Advanced Assault Suit Prototyped; Exoskeleton advances out of battle armor arena
VII. Advanved Assault Suit Standardized
VIII. Exoskeleton becomes ultra light mech
R. Jumpship/Warship Production/Refits
I. Jumpship and Warship wreckage moved to Stars End facilities
This included the wreckage from Red Jack's stuff, the Robinson, Samarkand, Pintos and so on.
Ia. The two orbital factories are pulled out of Mothballs (there are actually three, one small factory is in operation currently)
Ib. Capital Yards runs must be pulled out of mothballs
Ic. Status of KF Drive factory underground must be assessed
Id. Refits of the ships can commence, there are a few automated drones you find that can be reactivated.
II. Robinson (or a couple Pintos) is(are) restored to operational status
III. All warships save for the Samarkand are functioning
IV. Samarkand is still in constructiuon
V. Samarkand is reassembled or it is complete (Block I)
VI. Samarkand completed and completely refit (Block II)
Last edited by LegendaryExGamer on March 4th 2011, 16:07; edited 2 times in total
January 6th 2015, 16:02 by LegendaryExGamer
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