We're accelerating immediately to the end of the contract-
You guys looked for another contract and there are several options, however, the openings for them are a bit down the road (Jerrod's Story cleanup/Jack Ryan's In For Life Mission). So you can look forward to settling your deamons, Jerrod, once and for all.
The current story is the following:
Chaos Legion
The Fed Com trials go a bit differently. You have your cadets in the field as well, the Militia mechs. They perform as well as can be expected for such a short time acclimating. One of the pilots, trying to show off, jumps near a Fed Com tank, and looses it on the ice. Wiping out and slamming into the tank. All crew members are injured, and the tank and the mech are immediately removed from the trials.
The rest of the battle goes more or less the same, however, you inflict considerably more damage on their forces than they were expecting. Martin McKenzie, your newwest Legion recruit preforms very well. Outstripping the performance of the Militia. He was piloting the Marco (which is actually a real battlemech, stripped down) refitted with guns, and performs admirably.
Aside from the piloting blunder, the battle almost ends in a draw. One infantry man barely, makes it into the garrison, ending the simulation.
With newfound respect for the Militia and its Trainers, the Fed Com unit congratulates all of you on a job well done.
Dropship:
Jameson Riley - Ex-Prospector, Asteroid Miner. Still the capitan of the Manatee. Nothing new here.
Wanda Goodrich - Dies of drug overdose during the Fed Com trials
Gregory McCormick - Covers for Wanda but is also her buyer/dealer. Investigation by Hanz reveals his involvement as drug supplier to Wanda. He is turned over to local authorities.
Thomas Blackburn - Old dropship crewman comes out of retirement, after the posting for a replacement is filed. He has many years experience and is tired of freezing his ass off on this ice ball. He is 59 yearrs old,
drinks occasionally and has some regrets about when the last dropship he was on, in the foruth succession war, was holed. He lost his wife and son.
Niles Tully - Young kid who wants to see the stars. Orphan, security caught him attempting to sneak on the Manatee, Blackburn takes him in like a son and begins teaching him the trade.
Technical Staff:
Collin Mcdonald - Head technician, his skillset may have been underestimated. With the full set of blueprints that Jack Ryan provides him to pour over, and Jack's knowledge of conversion equipment, he successfully repair's Jack's Phoenix Hawk LAM which came in on a shipment having been recovered by Jack's contacts in the Federated Commonwealth. In the days ahead, it provides a level of air superiority and support for James McKenna's Lance that has not been seen in decades. Collin is on the edge of becoming an Elite Technician.
Roger Haseem - Jack was working late one night, as he always does, stepped out for a smoke and noticed Roger leaving the base. He followed him, watched him meet with Corporate personnel and now Roger has become the
goto guy for feeding false/misleading information to the corporations. Jack still treats him the same, he will be dealt with eventually.
Haja Hollem - Washes out of the unit, he simply couldn't handle the workload and his skillset was not up to par. He is cut loose by Jasmine White and replaced by a raw recriut.
Keri Tobel - Replaces Haja Hollem, moving from raw recruit to green tech at the end of the contract.
Ayumi Kotari - Jack and James collectively got together, met with Collin and then fired her. She was then followed by Ria and this led the party to uncover her Black dragon connections. This information, in coordination with the Jump Bomber, beagle equipped spy mods led them to locate the warehouse of mechs on world where it is believed the Black Dragon Syndicate is posing as "Pirates". THIS IS THE FIRST MISSION
Wataru Good - Fast Learner but an Introvert. He covers for Ayumi when she heads out for operative duty. Promoted to full Regular Tech, he was taken under the wing of Cicial Cesco and together they broke the introvert trait.
C.C. first (so you can write it off if you want to Elaine) and eventually Wataru, by contract end. However, he remains rather quiet and withdrawn. With some time he will eventually replace Roger as second tech.
Anita Handel - She reaches green status after the third month of the contract, especially after the return of Collin.
Administration:
Phineus Walden - Ex-AFFS Infantry field medic. Shell-shocked and honorbaly discharged after the War of '39. later in the campeign pirates raided the base, and attempted to rape a woman in front of him. He broke composure, Killed the first man with his bare hands and beat the second rapist with the other until he realized their weapos were on the floor at his feet. At which point he executed both of them, and went on to salvage the defenses of the the garrison. While still suffering from some recurrent nightmares from the war of 39, he's finally on his way to recovery. He was cited as being a hero by the Legion and the Militia.
Jasmine White - After taking over HR she is more empowered and in her own element. It appears that she was holding back
on her resume. She saw potential in the unit and was waiting for someone to recognize her talents for what they were. Jack did, and she took full control of the HR operations of the unit.
Sandy Marshall- Assistant HR specialist hired around the first month of the contract, she is easily regular status in the role and works well with Jasmine. She tends to be very provocative, and sexy in a very reserved and proper way. People in the unit had mistaken it for her being an easy target, they were wrong. She is well trained in self defense, even before legion training. Several broken noses attest to her skill.
Collin "Mac" McCreedy - Learned how to read and learned about the law, eventually outstripping Jack Ryan's overall knowledge. He became a very effective leader and especially keen at spotting trouble before it occurs. Becomming the unit's primere
training instructor for small arms, close quarters fighting and all things infantry and anti armor. He was eventually promoted to Lieutennant after the addition of three additional foot platoons. He picked up preliminary classes for mech warrior training at the academy right after the training contract ended. So, he has a full plate. Like a sponge, he picks things up fast (fast learner) and is resilient (toughness) and he picked up fitness with the unit training regimine(fit). He appointed, hand picked Non-comms from the original foot platoon to run each of the platoons in his absense. He also formed an elite group comprising of two squads (well, they are working on it). The first platoon formed is an entirely Military Police platoon, two squads of which are the best and brightest. Effectively pulling special operations for the unit, under the guidance of morals, and the Law.
Mechwarriors:
Jack Ryan - Takes a more logistical role. He is now working actively with the academy and oversees the training regimine. He teaches classes for battlemechs, aerospace combat, tactics and more. He is currently your quartermaster and is running the unit books as usual. All requests for hardware and upgrades go to his desk first. He still actively takes to the field in a support role. The players have called upon him, and the flexibility of his LAM on at least two occasions.
Issac Grimm - Bloodmark (paid off, so write it off jacob if you havent already). Ends up doing commercials for the Acadmemy, to which flock not only the people of Bensinger, but also the populace of neighboring worlds. This event, in and of itself brings with it a flood of income to both the Academy and the Landhold. For some time to come, people will choose the Legion Training Program before the already estiblished Academy on Somerset. You pickup 20 to training, small arms, martial arts, running, acrobatics/freefall, survival (arctic). You pickup the Fit trait, and it bolsters you in your appearance once you are physically cut. Leveraging your identity, and giving you the Attractive trait. You are now a Buff, British rock star, and you look good.
Hans Delmicthf - You get some serious hits on yoru contacts,as in they begin to dry up completely right around the time you think you are getting close to the "Mastermind" behind your troubles. Jack is aware of the situation and pooling his contacts with the remains of yours you two are able to get a loose bearing on your objective. It is a mission, not scantioned by the Federated Commonwealth. However, they need you to take it anyway. Its part of Jack's debt to them and will close the book on Hanz's issues with permanent flair (as in you're gonna kill the shit out of the problem in your background!). This mission will commence some time in the future after the group ties up all the loose ends on Bensinger and the surrounding locales. You gain 20 to investigation, stealth, Protocol Lyran, Small arms. You pickup the Fit trait from the unit regimine. Your contacts, effectively dry up completely (reduced to 0) and are replaced by Alternate Identity (which Jack helped you secure, with his Fed Com contacts). You will get your contacts back after you kill the shit out of your nemesis, and clear your name.
Ria Smith - You are instrumental in gathering information quielty and discreetly. You get the closest to the Corporations, as you are very very sneaky. You are in, and out of at least three installations without a trace. You get caught on your fourth, most important raid. Breaking free, you kill your captors, and wipe the security footage and prints and then leave. The corps are definitely up to something, and they sent a message, off world to Solaris VII... PRIORITY, LIVE VIDEO, from the HPG (over a million C-Bills in cost) thats's all you know. At the end of the contract you get a message from your sister, Suzie, she says she's coming to visit... Soon. You pickup 20 points to stealth, martial arts, climbing, streetwise Lyran, and pickup Fit
Cicial Cesco - Stacy is targeted for assassination, someone saw her as a staunch blockade to getting to the Governor politically or otehrwise. C.C. is with her when it happens, with your innate sixth sense you react before the assassin can even pull the trigger on his rifle, and pull her into cover. C.C. and Stacy are pinned down. Jack, Hanz and James are nearby and respond to the report of the rifle. they use small unit tactics, diversionary feints and manage to close in on the Gunman. Hanz gets off a clean shot, clips him. Jack hits him and James stuns him from behind. During interrogation he breaks one of his teeth, releasing a neurotoxin, which kills him instantly. Prior to the party discovering anything. In addition to Introvert being written off, you pickup 20 points in Acrobatics/Gymnastics, 20 points to small arms and Fit (200 point trait), you get Stacy as a Level 1 contact
James McKenna - Jack named him the scout lance commander upon his arrival on world, when he joined up with the unit. Jack immediately started grooming him for something, teaching him how to train others (if you don't have it add training, if you do have it add 20 points). He worked with him on all manner of tactics during their engagements leading up to the end of the contract. James is named Field commander by contract end. (I know you have some but he covers Tactics Land, Space, Air and Infantry with you Add 20 Xp to each). 20 xp to leadership and Fit. Colonel Niles Crawford becomes a level 3 contact for you (same as it is for Jack)
Martin McKenzie - A man on the run from the Black Dragon Syndicate. He became a budding mechwarrior and took Jack's old Ostscout into the field in his absense. Martin was "light years" ahead of the Militia trainees since he spent his evenings familiarizing himself with the Marco and then the Ostscout (and its exceptional simulation abilities due to its electronic suite). He is currently, just a little bit behind where some of the members of the unit started, in their piloting and gunnery skills, when they landed on Bensinger. The rest of his skillset needs some work, however, he is picking that up fast as well.
Joline Campbell - A late addition to the recruits, picked up in the third month of the Contract. She was one of the few, experienced, Industrial Mech Pilots on world. Not to mention an excellent trainer in that regard. She signed on with the unit when her Industrial Mech was destroyed by a Pirate attack that coinsided with the assault on the garrison in which Phineus Walden distinguished himself. She is now picking up gunnery skills, her piloting was already exceptional. She currently fields in the Stinger training new recruits.
Jim Beam - An old, washed up and broken down Mechwarrior that returned to his home to, effectively, die. He was visiting with a friend in the Militia when the Garrison was attacked. Something deep inside him snapped, it knocked some sense into him that he had a bit more fight left in him. He picked up a gun and helped drive the Pirates out of the garrison. His skill set may have atrophied over the years (or rather his physique), however he is still at the very least an Elite Skilled Mechwarrior. Given to drinking Whiskey, he has been known to pilot the "Postal" onto the field drunk as a skunk and still remain deadly accurate and operate very well.
Mechwarrior Cadets:
Kadien Thael - The most promising cadet in the mechwarrior program thus far. He passed up his shot with the academy on Somerset for a chance to sign on with the Legion. Possessing remarkable reflexes and dexterity and a hunger to learn, he is poised as the next premier mechwarrior for the unit. Though he just began his training, it is clear that he's already had experience. That comes from his family upbringing. Fifth generation mercenary child, having been born on some nameless world. He is out to secure his legacy and is onboard for the long haul.
Samantha Kellog - Another recriut to pass up on the academy on somerset. She isn't remarkable in natural talent, however, she has remarkable intelligence, guts and charisma among her peers. She's slated to be a lance commander and perhaps even more.
Jerry Von Klause - He's just average all the way across the board. The only remamrkable aspect about this guy is his ability to stand outside in the sub zero weather of Bensinger with nothing but a pair of shorts and tee shirt on while he smokes.
Brenden Fisher - Local Militia member who resigned his commission after the Mechwarrior training we provided. They told him he didn't make the cut (as we trained five in the field, instead of just four). It was just bullshit, the regular favoritism. So he signed on with us and is going through advanced training right now.
Aerospace Pilots:
Brenda Kael - She became a local legend and a member of the dispossessed in the same combat action, behind the controls of her Gadfly Aerospace fighter. One of the four ststioned on world. She owned her own ride and has an impressive two kills during the Pirate Raid a couple months ago. Unfortunately, during that same raid a Pirate dropship cut her from the skies. Due to local funding there was no additional position for her on world. She was offered an opportunity to take another ride in the AFFS on another world, however, she passed up this opportunity to sign on with the Chaos Legion. We have the remains of her fighter, and are working dilligenly to restore it. However, in the mean time she is local "Ready One" suppoft for the unit piloting the Boeing Jump bomber laden with two tons of ordinance, ready to kill some bad guys.
Aerospace Cadets:
Richard "Dick" Hunter - Rick was onworld and about to sign with the local aerospace support crews, filling in as a secondary pilot and basically, it was going to be a dead end shit job. he already had some experience, and we made him a much better offer. Jack is now training him to be a real pilot. he will likely take to the field in Brenda's old, restored, gadfly. He earned the nickname "Dick" because he is a bit arrogant. Most of his skill comes form his natural prowess, his actual training is basically token. He needs some work, however, when he's done he will make a fine pilot. Jack is in the process to "scaring the shit out of him" during manuvers. Converting to Land Air Mech mode and threatening to beat the crap out of his fighter, generally, is putting the "fear of god" into him. It's likely he will have lost the nickname "Dick" by the time he serves under Brenda.
The Land Hold:
CastleTown: It upgrades to a level 7 on its way to a level 8 in income, size and growth/development. A localized starport is built, with airstrip for Chaos Legion Dropships and diplomatic use by the Governmenmt. This further increases the value of the settlement. The entirety of the garrison and starports are walled with materials from one shipment and structures recovered in another find below the ice (old Amaris bases). The Federated Commonwealth is so impress by the accomplishment that they "hint" at the possibility of an even more lucrative land hold in the future. However, that piece of the puzzle is attached to Hanz and Jack's backgrounds, and best served in a bit more distant future. In the meantime the landhold, with the proper administration provides the salaries and then some for all the new recruits to the unit (3 additional foot platoons + support vehicles).
I will cover more later.
Old Warchest info (Modified and much of it traded off for War of 39 Prototype parts):
internal structure 6 points
21 tons of armor
4 Tons of Machine Gun Ammo (800 shots)
5 Machine Guns
1 PPC
12 Heat Sinks
Beagle Active Probe
3 Small Lasers
4 Medium Lasers
2 tons LRM Ammo (Ancient, refitted)
2 tons SRM Ammo (Ancient, refitted)
Advanced Fire Control .5 tons
Armor BAR6 73 Points 3.5 Tons
With the last, delayed shipment of assets the unit now has removed its initial 750K debt.
You kill off the Million C-Bill loan by contract end.
All items are recieved from your product and vehicle order at this point in time.
Addditional equipment in the form of Mech repair Gantrys and infrastructure arrive (for your new base)
Basic, pre-fab, barracks, mess and command centers arrive as well as a mech hangar prefab structure. A very basic, facility fence is also included (soaks 8 points of damage before being destroyed) for the inner compound and a chain link fence for the outer compound. All of these, basically, suck (save for the armored fence). So, they will get the unit started at their landhold, but further re-investment will be required to harden them and expand your fledgling compound.
2 Mech gyros arrive for Light and medium class mechs
2 tons of AC5 ammo arrives (AC5 traded)
1 SRM 2 with 2 tons of ammo arrives (1 ton standard the other inferno)
3 tons of LRM ammo
1 Standard cockpit
6 Light jump Jets
and one Anti Missile System (slavaged from the war of 39) with 2 tons of ammo shows up
You recieve the remainder of your unit investment, which initially covers all refueling costs for the Manatee
Six Month Update:
The Manatee is refitted with 3 Prototype Ultra AC5's in place of its Large Lasers (which were incrementally updated to PPCs) and the requisite number of heat sinks. The Large Lasers are traded for salvage from the War of 39.
Experimental Equpiment is dumped to your unit as a "boon" for your performance. The Fed Comm unit here is responsible for this. They pull much of their forces off planet to be redistributed elsewhere, freeing some of the planetary budget. Which allows the Governeor to purchase some of the prototype hardware from the Fed Com, with Jack's help to refit and expand her mechs. Only a Lance of Heavy Armor + a Lance of Fast Response Hovercraft remains + 3 Mechanized Foot Platoons, they move to occupy the garrison with the Militia. Much of your spare equipment has been traded for the refuse, prototype hardware.
All this stuff looks like it's in bad shape, it needs work... But it was the best deal Jack could get for the unit for the Three Large Lasers from the Dropship, two AC2's and a ton of ammo,
Prototype Lostech:
18 Freezers + the other 6 (you already had) = 24 - 2 for the daboku= 22
31 Freezers in disrepair, basically junk and parts to maintain the ones that work
5 Tons of "Listen Kill" LRMs
5 Tons of "Listen Kill" SRMs
2 LB-10-X Prototype Autocannons Both look like they need work with 4 tons of cluster ammo
2 Tons of Gauss Ammo
3 Ultra 5 prototypes with 3 tons of ammo (replace the 3 PPC refit on the Manatee)
3 ER Large Laser Prototypes none work
1 Medium Pulse Laser Prototypes does not work
Enough Prototype Endo Steel to refit 35 Tons of war Machines + more on the way as time advances. Its in bits and pieces, most needs to be re fitted. Some was haphazardly ripped out.
7 Tons of Prototype Ferro Fibrous to Armor, in bits and pieces,
4 Battle salvaged PPC's none work, All have battle damage. All of them only weigh 6 tons
There are Engines as well, they came in and were considered junk because they didn't meet specs
XL Prototypes (Flawed) with 10 Double Heat Sinks (last generation freezers, that fit into the engine)- Uses rules for a Light Engine.
(1 270XL-P goes into the Daboku, 1 250XL-P goes into the Phoenix Hawk LAM, 1 250XL-P is downgraded to a 245L and installed in the Ostscout)
they need a whole lot of love. A discarded schematic of the engine is provided, stamped as a failure. It is a full set of blueprints to where the design went wrong and the assembly team made mistakes.
1 Shot up Anti Missle System, dosent work
C.C. will come to realize the engines aren't flawed. They just didn't meet specs. When compared to an actual XL engine, they are cheaper, more resilient than XL Engines. Can be repaired with standard parts. They are only compatible with Freezers and Standard Heat sinks, need modification to take Modern/Star League Double Heat Sinks. Collin is fascinated and restores the engines with a team of techs and cadets.
Collin, says if you had the right facilities... He thinks you could build these engines yourself at about half of the cost of an XL once you refined it and had it down pat. Especially, with C.C.'s intuitive engineering skill.
there you go, lots of new ... shit ... but some is useful, more has later potential down the road. And you guys might just be the first people to, unofficially, field light engines. Some day, the design flaw will be the basis for a more durable, lighter engine that works more like a Clan XL...
Last edited by Admin on February 7th 2011, 09:02; edited 12 times in total
January 6th 2015, 16:02 by LegendaryExGamer
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