SearchLatest topicsWho is online?In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None Most users ever online was 47 on March 14th 2014, 21:04 | Clan Campaign August 4th 2014, 14:21 by Xeen I am looking to run a Clan Campaign once Justin is finished up with his current Star Wars game. We are in no rush here as Justins game may last a year or more. Here are the objectives and choices for everyone to consider. The game will be based on one sole Clan of the players choosing. I will be running a couple short run campaigns during some pinnacle events in their history. The intent is to change that history, if you can. Some Clans have ample opportunity to do this, while others have none. If you choose the right Clan then you can make huge changes. If you choose a Clan with no opportunities then the game will start during the invasion. The major focus is the invasion of the Inner Sphere. How this goes depends on you. If you build up a Clan to a powerful level, then it may end up as an invading Clan which you will be run with. You can fail at the objective though... It is up to you. I think I will be running this in 2nd edition mechwarrior, as it is the best choice for characters. Give me some ideas to run with, as this is a player based game. Clans that can change events: Blood Spirit Burrock Cloud Cobra Coyote Fire Mandrill Hell's Horses Ice Hellion Mongoose Snow Raven No Changes of meaningful effect: Diamond Shark Ghost Bear Goliath Scorpion Jade Falcon Nova Cat Smoke Jaguar Star Adder Steel Viper Wolf The list can change... If you choose to go with a No Change Clan, you can get it into the invasion and thats about it. The other Clans have major events that can change things significantly. | Log inTop postersStatisticsOur users have posted a total of 712 messages in 69 subjects We have 20 registered users The newest registered user is klaragreenleaf |
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