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January 6th 2015, 16:02 by LegendaryExGamer

» We will call this new game: Star Wars Executor
December 17th 2014, 08:28 by Xeen

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» Star Wars Executor
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» Star Wars Executor
October 2nd 2014, 17:21 by LegendaryExGamer

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    We will call this new game: Star Wars Executor

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    Xeen
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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on October 21st 2014, 17:07

    Oh yeah, all good, I just wanted to get the only objective I have out there. Not sure if anyone really knew about it.
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    Tremayne Reports

    Post  LegendaryExGamer on October 22nd 2014, 22:09

    Tremayne:  he kneels upon the holonet Dias
    Unknown : "What have you discovered High Inquisitor?"
    Tremayne:  "I have confirmed your suspicions about the guardsman, a Jedi he is."
    Unknown: "It is as I had suspected.  Palpatine has converted yet another mundane to serve his cause.".
    Tremayne: "while I might agree with you on this, and it is certainly the case...  He has a certain presence about him.  His training and skill is uncanny, it defys his lack of instruction.  He is not like the rest of the Emperor's lackeys..."
    Unknown: "I see, you are speaking from experience, being a convert yourself.  Your power is limited, yet your ambition is never sated."
    Tremayne: " I reluctantly agree... He is not your run of the mill imbued Force user.  I sense a certain depth to this one, he could become a powerful ally."
    Unknown:" tread carefully, Tremayne, I see all...  I am wise in the ways of the force.  He is likely duping you.  This one, while an outcast to the order of guardsmen, is different.  I have forseen your death at his hands.".
    Tremayne:"I have as well, and resultant of this vision I have decided to test him constantly until he does kill me"
    Unknown: "That is most perplexing to me...  To what end?"
    Themayne:"To your end, asshole!  I refuse to serve yet another false Savior.  In the end, he shall be my salvation and through my testing and trials, he will destroy you ... And the pathetic vision you have for the galaxy." End connection

    Tremayne steps off the Dias and issues an order to the bridge commander " sever all holonet common arrays, make contact with the Banking Clan via subspace.  I need their relay codes.  Get me someone I can meet with in a neutral location like .... He ponders ... Bespin."

    He spits on the holonet Dias and then leaves the room never to return.


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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on October 26th 2014, 12:49

    So... Looks like we are going to Bespin soon.

    I still suggest we spend a month training first.

    Justin, can we take one of the bays and split it in half horizontally, so that 4 ships can be placed in that one bay? I am thinking for individual ships, we all can pick something small that can be placed in this one deck. There may not be enough room to do repairs, but we have one bay left that can be used for that.

    I am thinking something like Sleuth's. 14m long but less than half as wide. We should be able to fit 2 in a bay if they are 20m x 20m, and If I can make a platform to split the bay then we could get 4.
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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on October 26th 2014, 14:41

    Xeen wrote:So... Looks like we are going to Bespin soon.

    I still suggest we spend a month training first.

    Justin, can we take one of the bays and split it in half horizontally, so that 4 ships can be placed in that one bay? I am thinking for individual ships, we all can pick something small that can be placed in this one deck. There may not be enough room to do repairs, but we have one bay left that can be used for that.

    I am thinking something like Sleuth's. 14m long but less than half as wide. We should be able to fit 2 in a bay if they are 20m x 20m, and If I can make a platform to split the bay then we could get 4.

    I was just waiting for someone to think of stacking craft, of course you can.  cheers

    You can cram 4 Fighters / micro transports into one of the 20m squared bays.  Since I think you are going to rip apart 3 ships to bitch out one, you will reclaim space necessary for training.  Though much of your training will happen under the 12 TIE fighters and the TIE shuttle, in front of the launch bay mag field.  Probably use holo targets, so firing weapons down range will simply lob ordinance into space.

    You might even be able to cram 8 small fighters into a bay (like TIES)


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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on October 26th 2014, 15:17

    LegendaryExGamer wrote:I was just waiting for someone to think of stacking craft, of course you can.  cheers

    Look at the first post on the page, Was trying to get the info for this reason.

    If we want to add more fighters, we could above the HWK or the other bay, but I like the idea of having that open space for use when needed. Not sure what I would put on the ceiling but eh lol.
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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on October 28th 2014, 11:03

    Justin or Aaron,

    Could either of you post our new ship stats here? When you have time that is.

    Thanks
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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on October 28th 2014, 12:15

    Todd, this is your Sentient Droid Counterpart

    490-Dz-Field Officer "Judge DredZ" Type: 490-Dz-F0 Early Prototype Police Droid (Era: Old Republic, 200+ years pre EP 1), Sorosub Corporation
    DEXTERITY 3D Melee Combat 4D (Stun Baton 5D), Gunplay 5D, Dodge 5D, Unarmed Combat 4D
    KNOWLEDGE 2D+2 Intimidation 5D, languages 9D+2, Scholar 4D+2 (Law Enforcement 6D+2)
    MECHANICAL 3D Astrogation 4D, Starship Piloting 4D, Sensors 4D, Starship Gunnery 4D
    PERCEPTION 4D Forgery 5D, Search 5D, Sneak 5D, Investigation 5D
    STRENGTH 3D Athletics 5D
    TECHNICAL 3D Computer Program/Repair 4D, Droid Program/Repair 4D (Himself 5D)
    Equipped With: -Body armor (+2D+2 to Strength rolls vs damage) -Infrared vision (droid can see in the dark up to 30 meters) -Motion sensors (+1D to search rolls against moving targets) -Sonic sensors (+1D to search rolls that involve sound) -TransLang II Communications module with over three million languages -Vocabulator (the droid is capable of organic speech)
    Move: 14 (maximum enhancement)
    Size: 1.7 meters
    Character Points: 6, Force Points: 2, Edge Points: 2
    Advantages: Empath 2D, Natural Lie Detector 2D, Authority 1D, Fearlessness 2D Disadvantages: Bad Liar 2D, Burnt-Out 2D, Hindrance 3D (Failing Systems) Equipment: Stun Baton, DH-17 Blaster Pistol, A280 Blaster Rifle, Zed Droid Tools (+1D)

    He typically goes by ‘Judge’, it’s easier. He is a finicky droid that is utterly disgusted with the centuries he’s spent in servitude of various individuals and Law Enforcement agencies over the centuries. He was the template for what would eventually become Sorosub’s only foray into the droid market in the form of the 501-Z Zed model Police Droid. The years have not been kind to Judge, he is the first and last of his model run. The 501 series droids are completely incompatible with his systems and due to some anomaly he encountered in his travels, his core systems are disintegrating. He has been attempting to prevent total systems failure for over a century now. Either due to flawed programming, degenerating components or the subspace anomaly he encountered… he only has a certain amount of time before it all ends.

    Recently, he encountered an Engineer in the form of a Dark Trooper droid model and left the employ of the Rebel Alliance to work alongside the droid. He has not broached the issue, nor will he likely do so. He is rather proud he’s made it this far.

    Judge must perform 3 Hours of enhanced maintenance per day, otherwise he begins to suffer stacking penalties. Per hour missed add +1 pip (or more) to the difficulty / penalty (stacks day after day).

    First issues = -1 Movement per hour missed (up to -3)
    Spatial Degradation = -2 pips to perception, per hour missed on second day (-2D max)
    Joint Failure = -1D to strength on 3rd day if any of the previous hours per day were missed. -2D if six hours of maintenance had been missed.
    Failed Motivator = Day four, if 7+ hours of maintenance are missed Judge blows a motivator and is incapacitated for D6 Hours, regardless of outside intervention.
    Death = Day five, if 13 hours of maintenance have not been performed, Judge’s logic matrix melts down.




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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on October 28th 2014, 12:30

    Very interesting. That is a pretty cool NPC to have around.

    I would be very interested in hearing the story of the subspace anomaly he experienced.

    He is now on the list of "things to do" as I dont want him breaking down. Would like to find out if I can get him in working order.

    Shocked Burnt-Out droid!!!

    Edit: I am also going to find a way to reinvigorate him. Give him a new purpose in life. Heh, call him "Dredd" instead. The Judge, Jury, and Executioner for the New Galactic Empire (lol no New Republic) or maybe the Droid Liberation Front. I will think of something.
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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on October 28th 2014, 23:31

    Xeen wrote:Justin or Aaron,

    Could either of you post our new ship stats here? When you have time that is.

    Thanks

    Essentially, its the same...

    It's late and I don't have it in front of me...

    Acclaim Star Frigate
    Craft: Rothana Heavy Engineering Acclaim Class Frigate
    Affiliation: Empire
    Era: Late Rebellion
    Type: Acclaim Frigate
    Scale: Destroyer but Moves as Corvette
    Length: 198 meters
    Skill: Capital ship piloting: Acclaim
    Crew: 120, gunners: 104, skeleton 25/+5
    Crew Skill: All skills 5D
    Passengers: 60 (troops)
    Cargo Capacity: 4,000 metric tons
    Consumables: 2 years
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x5
    Nav Computer: Yes
    Maneuverability: 3D
    Space: 7 (5)
    Atmosphere: 950 kmh (can land on planet surface)
    Hull: 8D  (6D)   175 each
    Shields: 7D  (5D)  525 per arc
    Sensors:
    Passive 40/1D
    Scan 70/2D
    Search 150/3D
    Focus 4/3D+2
    Maximum 300/-1D

    Weapons:

    4 Ultra Heavy Turbo Quadlasers
    Fire Arc: 2 Fore/Port/Aft, 2 Fore/Starboard/Aft
    Crew: 12 (2 Gunners, 9 Technicians, 1 Commander)
    Skill: Capital ship gunnery
    Fire Control: 3D (4D with Gunnery Helmet)
    Space Range: 4-20/47/98
    Atmosphere Range: 8-40/94/196 km
    Damage: 300
    Fire Rate: ½
    Ammo: 160 Per Gun

    6 Ultra Heavy Quad Auto Blaster Batteries (Starfighter)
    Fire Arc: 4 Fore/Port/Starboard, 2 Aft
    Crew: 3 (1 Gunner, 2 Technicians)
    Skill: Starship Gunnery
    Fire Control: 3D (4D with Gunnery Helmet) + 3D Burst + 6D Full Auto vs Single
    Space Range: 3-5/16/27
    Damage: 60; 90; 120 (vs single)
    Fire Rate:3; 2 Burst; 1 Full Auto (Burst and Full auto effective vs projectiles: Burst 1-3 projectiles, full auto 6-12 projectiles)
    Ammo: 1,600 Per Gun: Standard Consumption 4 for 1, Burst: 40 for 1, Full Auto: 80 for 1

    10 Concussion Missile Launchers (12 Advanced Missiles per launcher)
    Fire Arc: 8 front, 2 Aft
    Crew: 3 (Gunner, Technician, Commander)
    Skill: Capital ship gunnery
    Fire Control: 4D (5D with Gunnery Helmet)
    Space Range: 240
    Atmosphere Range: 480 km
    Damage: 12D (72)

    8 Tractor Beam Projectors
    Fire Arc: 4 Fore/Port, 2 Starboard, 3 Aft
    Crew: 1
    Skill: Capital ship gunnery
    Fire Control: 5D (6D with Gunnery Helmet)
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60 km
    Damage: 6D
     
    Starfighter Complement: 1 squadron TIE\LN(S), 2 Assault Gunboats, 2 TIE Shuttles(S), 3 Empty Bays (20m sq ea)
    Ground Compliment: 8 AT-PT, 1 Floating Fortress, 12 Speeder Bikes, 6 LAAT's

    The Acclaim Star Corvette was to be Rothana’s latest and greatest foray into the Imperial Marketplace.  The design is remarkable in that she is, actually, a scaled down Acclimator Armed Cargo Ship.  Utilizing the same components, engines and hull plating the ship is incredibly tough for her size.  The engines, themselves have been scaled back substantially to allow for additional compartment space on the ship.  

    Originally envisioned a replacement/Competitor for the Nebulon-B the craft would reach the hands of the Empire a bit too late in the war against the Rebellion.  Technically, introduced after the battle of Endor due to technical difficulties and design issues related to her incredibly advanced armament, very few rolled off the assembly lines.  In fact, this ship represents one of the last remaining ships of this classification in existence, namely due to the shelling of Rothana’s main yards facilities and the support facilities based on the ground as well.

    In some way she resembles a Bayonet Cruiser, however this distinction is only for those not paying attention.  In defiance of her stature as a Corvette grade vessel, she sports an armament that would most likely be found a Battle Station.  You can imagine the difficulties they faced in mounting the massive guns on a ship this size, accounting for power output, life support, shielding, etc.  The ship still manages to have comfortable quarters and ample storage room.  This is mainly due to the thickness of the ship.

    Her ample hangar bay contains standard Imperial Racking mechanisms, that typically hang 12 TIE fighters, 1 Shuttle and 2 Assault Gunboats (10m variants).  Her three empty bays are capable of being combined into one massive hold for a ship up to 60m long to park (difficultly) in her hold.  Otherwise, the bays will accommodate no more than 20m of ships each.

    The hangar also houses the Ground compliment.  Taking a page from the Rebel Play Book as well as the clone wars, they have included a quartet of modernized LAAT Gunships for planetary patrol and near orbit escort/ interception.

    Future models of the vessel would likely have been produced with additional layers of armor plating and even backup shields.  Unfortunately, all plans for any of these additional field refits were lost when the planet’s crust was shattered near her equatorial region due to a vessel somehow managing to maintain a hyperspace velocity in gravity well.  The impact threw radioactive contaminants into the atmosphere blanketing the planet in a permanent nuclear winter.


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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on October 30th 2014, 17:24

    On the bridge of the Arc Hammer II

    Capitan:  Dav, we have new orders, navigator, plot a course for the Noad System.  

    Nav Officer Dav:  Capitan? There's almost nothing in the Noad System.

    Capitan: Precisely, save for one commodity we need quite badly at the moment, Tibanna Gas.

    Nav Officer Dav:  It will take us weeks to navigate the current gravity anomalies and threats currently out there.  Give me a few days.  I will need to coordinate with the rest of the fleet, this will not be a simple jump calculation.  It will require no less than 5 jumps, precisely executed.

    Capitan: You have one day.  

    Nav Officer Dav:  Sir... That's impossible.  

    A dark figure, hooded and erie walks from a shadow that had previously concealed him.  

    Capitan: That's why Lord Brandyl is here, he will aid you in the calculations.

    Brandyl lowers his hood and dramatically sweeps his encompassing cloak aside dramatically.  It sends a chill through all those assembled on the deck.

    Brandyl: Officer Dav, we will work in coordinated shifts.  You and a team of other nav officers will scan the terrain from the best intelligence reports we have and give me the worst estimate.  I will then work off that information and make certain, adjustments, to your data.  We will execute each jump, in real time, and I will be the one that sends us into peril and possible death.  

    The statement elicits a murmur from the bridge crew.  

    Brandyl:  There are no guarantees in life, no absolute certainties.  You had all best do well to be mindful of this.  We will likely arrive, unscathed.  I cannot vouch for the status of the rest of the fleet.  However, the fleet is meaningless, our objectives are clear.  We must acquire the condensed tibanna gas that the engineering team requires.  It is not some, run of the mill Tibanna harvest.  It only occurs in mining platforms that have long outlived their usefulness and are about to, or have already fallen into the gas giant.  I will spare you the particulars, save for the only known source for this particular batch of the gas is located only at Bespin.  

    At that, he motions for the head navigator Dav to accompany him to the planning room, where other navigators had already begun to assemble.  Brandyl, had already visited each of the ships and made his presence known formally and dramatically.  This was his last stop, and the most important of them all.

    Engineering Bay 3:

    A group of, senior, Imperial Engineers are gathered discussing the current issues at hand.

    Vice Admiral Moc:  You're certain this is going to work?  It's a bit risky and we cannot afford to be losing fleet assets at this point in the timeline.  I will not stand idly by while we incur, yet another failure...

    General Kale Firth:  Admiral, you are not your father.  I knew him well, but he was all too overconfident in the ability of the Dark Trooper Project.  We will not fail, not this time.  

    Master Engineer Janos Mavik: No, we shall not, now that the "Abomination"  no longer holds sway over the project.

    Engineering Lead Timeus Qul:  With this weapons system, and the modifications we've made to the overall design, it will be unstoppable.

    Capitan Rev Cossak: Do you all forget?  That "Abomination" was able to save two of it's brethren.  The threat is still tangible and very real.  Not to mention the group it has fallen into league with.  An Imperial Major, an ex Royal Guardsman turned Jedi, an Inquisitor, that Commander that trained under Baron Fel and a motley band of other very capable individuals... Some of which were essentially heralded as heroes of the Rebellion.

    Vice Admiral Moc:  Yes, I remember.  I read the disturbing briefings and the news that it has been actively seeking out and destroying & attempting to hack in to the Master's distribution network.  It is an issue that we had best deal with as soon as possible.  Is this Compressed Tibanna that important?

    Lira Wessex:  Yes.  

    Everyone in the room turns to regard the attractive woman in the room, the designer of the Imperial I, II and Executor Class Super Star destroyers.  

    Lira Wessex: It is essential, and the only known "naturally" occurring phenomena of its type.  I discovered it some time ago when I was on Cloud City.  Albeit, that trip ended tragically... It had nothing to do with the Compressed Tibanna.  Now with Calrissian gone, and the system falling into anyone's hands after the Imperial withdrawal there, it should be a simple matter for us to acquire it...  Though at an acceptable loss of life and hardware.

    Grand Moff Denn Wessex: In the most basic of terms, what it affords us are the building blocs Compressed Lasers/Blaster reactions/Turbolasers, etc.  The thought of an average gain of 50% effectiveness in weapons strength, +/- 30% range and other possibilities bring me to utter ecstasy in the thought of fielding it against our enemies.  
         
    Bevel Lemelisk: I agree.  After examining the properties of small quantities of the element, I have determined that  we can advance superlaser design ten fold.  It may not be what you are interested in, however, the process of the phased plasma cannon will directly benefit from the baseline level of my research into the advanced interaction, plasma exchange and compression and refocusing of the blast.  

    Chief Engineer Umak Leth: Honestly, you can all stroke one another's egos here...  yet you have failed to recognize that it's only one step toward the ultimate goal which I will provide all of you, mass production.  Creating a singular prototype, while somewhat amusing, is nothing compared to full scale production.  Do you ever wonder why we couldn't replicate general Moc's Dark Trooper project perfectly?  The template for the damned droids was flawed.  It was not advanced enough, not loyal enough.  It disgusts me that you do not see the obvious issue at hand here.  The Dark Troopers were only constructed on the original Arc Hammer because all the design schematics and "magic", if you will, died with your Father Admiral.  We have had to painstakingly recreate the project from the ground up, with little to no funding, especially after the Emperor left the "Abomination" in charge.   The Emperor charged me, as in me specifically, to head up his projects in meany endeavors.  Thus while the lot of you wallowed in the failures you have suffered, I prospered.  I am the architect of the Master's vision, never forget that.  

    A lone figure leans back in his chair and yawns loudly.

    Hordis Boil: You bore me, all of you.  Lets just get this done.


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    The Master

    Post  LegendaryExGamer on October 31st 2014, 11:53

    A seemingly shapeless shadow slowly moved from one piece of debris to another on Byss. Taking flawless care to examine each detail, feeling into and through the force. Looking back and forward to examine what had transpired here. It had been days, yet the shapeless being still lingered. Palpatine was dead, truly and forever. Yet there were still threats to the carefully laid plans which took decades to enact.

    Patience is the one thing this being seems not to lack, sifting rubble and bodies out of the way it catches a brief glimpse of a possible threat. Tremayne had betrayed him, referring to this Guardsman that he was to assess as a true threat to his power and control. The form takes shape, it is a "man", though form and features remain obfuscated from view.

    "I sense, no true threat here... Though the backlash of Palpatine's repeated death no doubt clouds the area in filth. Do you concur, my apprentices?" The figure turns slowly, flitting a "glance" over each of its shoulders. Two beings step from the shadows, a much younger and very whole, Anakin Skywalker and very alive and younger Mace Windu.

    "I can see nothing through the filth of his passing" the Anakin shape says

    "There are two points of light, master, both of them Skywalker" the Mace shape states

    "Yes, those I have seen as well. Very perceptive Ecam." He pauses "Nikana, you must not allow your anger to cloud your sight. While it serves you in battle, it has no place investigating the past, present or future."

    "I have agents in motion. Having tasked Brandyl to locate and destroy Tremayne, in addition to furthering the goals of the idiots under our employ that call themselves Engineers and geniuses. Alas, they have served me well... Thus I allow them to pursue their foolhardy endeavors. Their advances into military sciences and shock troops have been serving us well in this new, undefined and chaotic, era." Moving to gather his students he motions them toward their waiting ship, an old Venator Class Star Destroyer "Let us go now, it is time we returned to more pertinent tasks. We must deal more blows to the galaxy as a whole. Let us start by turning warlords against one another and these fragments of society against one another as well."

    They board the ship and it lifts effortlessly from the ground and burns for orbit. There, in the distance, an indistinct mass anomaly awaits them. Their ship disappears into it as if entering the darkest of caves, swallowed meter by meter until it disappears. There is a momentary ripple in space, and the entire anomaly is gone, returning the stars to what they were before, a bit clearer.


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    Counter Attack

    Post  LegendaryExGamer on October 31st 2014, 14:25

    The now, Admiral Coburn had spared no expense in getting the Interdictors his allies had delivered to him up and running.  They, along with anything else capable of Interdiction were all aligned in a row spanning multiple systems.  Their data, on this recent gathering of "enemies" was the best lead they had found in months.  

    "Execute fleetwide jump"  Coburn commanded

    A motley assortment of Rebel Alliance vessels, old Imperial ships and a handful of Newer Victory Star Destroyer refits all jumped in unison, as one massive fleet.  The key piece of the formation being the mismash of two super star destroyers that were fitted back together with whatever systems that were available.  Essentially measuring no more than 5km, the forward section of the Wraith, the mid section of the Executor and the engines of the Wraith Super Star Destroyer formed the core of the assault group.

    Coming out of hyperspace amid another, Imperial Battle Group of Immense size and strength, all ships opened fire immediately.  Each vessel vomiting fighters endlessly in waves into the chaos that they had caused.  

    Lord Brandyl, on board the Arc Hammer II, leans forward "Move the ship to the tip of our formation, away from harm and continue jump calculations as before."  A thin smile graced his features, so engrossed in sensing the path to the new location he was, that he missed the threat of the impending assault completely.  

    Capitan Kellos looked at his crew, "Follow is orders, immediately!"  He paused to consider something "Comm Officer, scan outgoing holo comms from this ship and directly related to Engineering Bay 3"  Moments passed

    Comm Officer "Sir, there is an active comm signal not linked to any of our encrypted frequencies.  It is, apparently, being bounced off the fleet's send/receive arrays and amplified, then redirected to an unknown position."

    Kellos looked to Brandyl "I've seen this before, it was used against the Rebel Alliance by Storm Commando Infiltrators."

    Brandyl's smile widens "Excellent, I will go and see to the saboteur.  I shall return in time to execute the Hyperspace Jump."  he purposefully sweeps off the bridge, not waiting to summon the turbolift, he simply tosses Kellos a salute and steps into the shaft, falling to the appropriate level.  Hovering there, he motions and the turbolift doors open.  He steps out, drawing his lightsaber, but not igniting it, and steps into the shadows.  

    The battle is not going well for the ex-Imperials.  Imperial II star destroyers are exploding into pieces and being blasted apart by the combined forces that just emerged from a forced Hyperspace window.  There are hundreds of Advanced Concussion Missiles corkscrewing through the ranks of the opposed ships, slamming into vessels and passing by to seek out other targets... Like the Holonet Broadcast stations located around the fleet.  In 30 seconds the connection is severed, and with the help of prepared jamming algorithms, no distress call was sent out.  

    The element of surprise now over, the two massive fleets square off against one another, broadsides rolling out of ships and slamming vessels port and starboard.  Two ships, heavily damaged in the initial salvo scream in toward the remains of the super, it volleys and rips pieces off the pait of shattered Imperial II's, however, even with 2/3 of their mass blown off, the pair of vessels slamming into the hodge podge super Star destroyer are more than enough mass to rip it in half with the first impact and the second, hammering through into the engineering section and detonating, causing the back portion of the ship to buckle before blossoming in a massive fireball.  

    "Dammit!" Coburn Growls, standing across from an equally stunned Princess Leia and General Shelvay "They're not supposed to be able to still coordinate that kind of assault.  How the hell..."  

    Shelvay cuts him off "It's not the holonet, the crews willingly sacrificed themselves.  Those ships were more automatons than they were warships with people as you and I would know them."  

    Leia look goes ashen "Then we are seeing even more of what the Heroes discovered in their own forays into the galaxy about a month earlier"

    Shelvay looks at he "You're calling them Heroes?  One of them damned near got me killed!"  

    Leia shakes her head calling out "Move the MC60 in to take fire for the Fire Hammer, layer your shields and provide cover for it while it moves to shatter their line.  Fire Hammer, see if you can catch that Arc Hammer vessel that's moving away from the group."  She was calling orders for her own people to provide cover for one of Coburn's Victory Cruisers.  Coburn nods to her in approval.  "Shelvay, pull your head out of your ass and coordinate our forces.  You can bitch about my titles later, and what I'm calling them.  I don't see you doing much here, if you want to be a hero, act like one."  She returns to directing her forces "Bring the Katana up, and bring it in full speed, angle for the Praetor I.  Bring the Corellian Pride in at the Praetor I as well."  Commanding the refit Katana Cruiser and the Corellian Corvette with the Super shields to ram the only vessel that seemed adamant on shattering one ship after another.  "Split, Katana, ram the first Praetor, Pride, ram the other."  Moments later, the two massive Imperial ships detonated under the collisions.  "two can play at that game Admiral."

    Coburn almost smiles "Swing the fleet about, hard to starboard, rake the stragglers.  Sweep the fighter formations in the opposite wave to Port, they will catch all the remains.  All, Victories, empty your missile compliments now.  Lock and fire, and rinse and repeat."  At which the remaining ships under his command that carried any kind of ordinance at all, emptied it at the remaining ships they faced.  Mass detonations and shattered ships spinning out of control followed the blast waves that cleared the field of adversaries.  

    At the moment the Fire Hammer cleared its last remaining adversaries and broke through into the tip of the formation, the Arc Hammer II, 4 Strike Cruisers and 8 Guardian Class Star Destroyers started jumping into hyperspace, single file.

    The Fire Hammer, volleyed fire into the rear 2 Guardians.  Her fighter's sweeping past them in lightning fast bombing runs, those fighter's hitting two more Guardians's and blowing apart the engineering sections, specifically, their hyperdrive motivators... Then, as one, the rest of the formation escaped to hyperspace.

    Coburn looked to Leia "They were clearly only worried about that one ship."

    Leia nods "If Kaine's intelligence was correct, the masterminds of most of the galaxy's superweapons and warships were all present on that ship.  I didn't think we would even get this close, but maybe, just maybe...  We actually did something here.  Lets start gathering the remains and and jump out of here as quickly as possible, they may send another force to intercept us regardless of whether we jammer their comms or not"

    Coburn nods gravely "Agreed"


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    The Arc Hammer Boondoggle

    Post  LegendaryExGamer on November 3rd 2014, 17:24

    In a conference room somewhere in the Deep Core...

    Vice Admiral Moc is bandaged about the head and his arm is in a sling "See, the reports aren't good enough!  We need better intelligence.  The damned droid led a strike force onto the Hammer and effectively destroyed it!  Sonuvabitch!!!"

    Bevel Lemelisk is there, his legs in braces while he is laying on a stretcher "That's not the issue here!  We lost four of our group in one attack!  General Kale Firth, Master Engineer Janos Mavik and Engineering Lead Timeus Qul... Two of which were vented into space, the other was crushed to death by superstructure and Grand Moff Denn Wessex who died of dysentery on the way here... What a terrible way to go... <he gags>

    Lira Wessex is stepping out of her 15th Bacta Bath, “Finally, I can collect on the Wessex fortune.  I no longer require to be a part of this endeavor.  Enjoy boys.” She walks out of the room and boards a shuttle leaving them to their thoughts.
     
    Chief Engineer Umak Leth “See, I almost feel like the universe just got a bit brighter.  Princess Poopie just departed, hopefully forever.”

    Capitan Rev Cossak just sits there shaking his head.  

    Hordis Boil leans back in his chair to ponder their next move .


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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on November 4th 2014, 08:47

    I will send a message to Coburn, along with a request.

    "Admiral Coburn, we discovered what is going on with the enemy stormtroopers. They have cyber implants and replacements. We have tried both Ion and Demp weapons. Ion weapons do as well as blasters, but Demp weapons drop them like standard stormtroopers. If it is at all possible, we need a crate or two of Demp 2 guns. Respectfully, the Master."

    HAHA, since HK-47 has called me master, that is my new title.

    After our last game. I think it is time to look for a couple things. Cybernetics and Droid programs. (as well as some form of money). We may very well find it right here on Bespin. Hard to say.
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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on November 4th 2014, 10:24

    Xeen wrote:I will send a message to Coburn, along with a request.

    "Admiral Coburn, we discovered what is going on with the enemy stormtroopers. They have cyber implants and replacements. We have tried both Ion and Demp weapons. Ion weapons do as well as blasters, but Demp weapons drop them like standard stormtroopers. If it is at all possible, we need a crate or two of Demp 2 guns. Respectfully, the Master."

    HAHA, since HK-47 has called me master, that is my new title.

    After our last game. I think it is time to look for a couple things. Cybernetics and Droid programs. (as well as some form of money). We may very well find it right here on Bespin. Hard to say.

    How do you send the message?



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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on November 4th 2014, 11:32

    We only have two choices, subspace or the Corellian Syndicate (forget their official name atm).

    I will send it through the syndicate, and I guess we will find out how reliable they are. That is who was setup as our intermediary.
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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on November 4th 2014, 12:38

    Xeen wrote:We only have two choices, subspace or the Corellian Syndicate (forget their official name atm).

    I will send it through the syndicate, and I guess we will find out how reliable they are. That is who was setup as our intermediary.

    Well, you don't have a subspace comm channel for Coburn. You don't have Banking Clan codes for the holonet comms either. In fact, it's not supposed to look like you're working for Coburn or the Alliance. SO, you will have to find a League of Commerce contact that you think is reliable and leave your message with them.

    Aside from providing intelligence, you will receive NO support. You are criminals, branded by the Pentastar Alliance and the Alliance of Free Worlds as traitors to both sides. You are all wanted for murder, treason, theft, etc. When you arrive back at Bespin you find there are three bounties out for your group. 1 & 2 from Pentastar & Alliance of Free Worlds, which are inform and report bounties. They caution that further action is not advisable due to your access to military grade hardware and your proficiency at killing. The third Bounty is a Galactic Bounty that has recently appeared, the source of which is anonymous, yet it states "Wanted for Crimes against the Galaxy" Ringleaders are worth 100,000 Credits each, associates are worth 25,000 each.

    Ringleaders:
    Ex Imperial Major Harrington (Holo Included)
    DTRD2 Ex Imperial Dark Trooper (Holo Included)
    Vaul Ferros Ex Imperial Royal Guardsman (Holo Included) (His alternate identity has not been listed yet)

    Associates:
    The Demolition Expert (broken images included)
    Dark Trooper (more images of you, but bigger)
    Zed Droid (stock image of the model)


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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on November 4th 2014, 13:18

    Oh, I knew they would not send us anything. Maybe we should just head to Corellia itself and give the message there.
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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on November 4th 2014, 14:17

    Xeen wrote:Oh, I knew they would not send us anything. Maybe we should just head to Corellia itself and give the message there.

    Maybe you guys need to start cultivating contacts everywhere you go. Because right now, all you have is Corellia and it's going to get pretty damned inconvenient if you have to keep hand delivering things at Corellia. Not to mention it will establish a pattern of movement and likely jeopardize your contacts there directly.


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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on November 4th 2014, 14:48

    The Current Galactic Factions you guys are aware of:

    League of Commerce - This group appears to be comprised of Corellians, Black Sun, Talon Karrde's group, Hutt Space, the Zahn Syndicate, and several other groups working together for the first time. They are keeping systems alive, at a substantial profit naturally.  They are also working to get several old Banking Clan holonet relays online to restore a separate communications network.

    Smugglers Alliance - This is in the process of being reformed.  Front runners among the group are Han Solo, Salla Zend, etc.  It appears that Han Solo is attempting to put the "band" back together.  Solo is currently at Bespin.

    The Alliance of Free Worlds -
    Has officially been formed.  This is currently led by Princess Leia, who is acting as the Chief of State in the wake of Mon Mothma's death.  All planets that had any level of affiliation with the Rebels have swung over to this banner.  They are experiencing massive growth, though their assets remain hidden. They are officially allied with Grand Moff Kaine.

    The Pentastar Alliance - Led by Grand Moff Kaine, this Imperial Splinter group is essentially the Empire, minus the stupidity of many warlords.  It does not adhere to all of the Emperor's doctrines.  Essentially, it becomes more and more isolationist each and every day, hunkering down and digging in, solidifying its holdings and weeding out traitors.  They have substantial holdings and represent one major power that still has access to at least 2 major shipyards facilities as well as a handful of medium to small ones.  

    The Shadow Empire? - Not much is actually known about this organization which seems to have almost limitless influence and endless reach.  They have infected almost every part of the Empire with their followers.  Known Associates of their flock are growing, and yet of these followers dissidents to their cause have already appeared.  Admiral Novak and High Inquisitor Tremayne among them.  Though the latter of which is a bit more brutal in his methods of aiding those that oppose his former masters.


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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on November 9th 2014, 10:58

    I agree we need to cultivate contacts away from corellia. I am thinking that we need to make one more trip there though... We need to sell that suit of Mandalorian Battle Armor... and I highly doubt we can trust just anyone to do it and we need the funds.
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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on November 10th 2014, 16:51

    I found a really cool base of operations for us!!!

    Tibannapolis!!  


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    Re: We will call this new game: Star Wars Executor

    Post  LegendaryExGamer on December 8th 2014, 16:53

    LegendaryExGamer wrote:The Current Galactic Factions you guys are aware of:

    League of Commerce - This group appears to be comprised of Corellians, Black Sun, Talon Karrde's group, Hutt Space, the Zahn Syndicate, and several other groups working together for the first time. They are keeping systems alive, at a substantial profit naturally.  They are also working to get several old Banking Clan holonet relays online to restore a separate communications network.

    Smugglers Alliance - This is in the process of being reformed.  Front runners among the group are Han Solo, Salla Zend, etc.  It appears that Han Solo is attempting to put the "band" back together.  Solo is currently at Bespin.

    The Alliance of Free Worlds -
    Has officially been formed.  This is currently led by Princess Leia, who is acting as the Chief of State in the wake of Mon Mothma's death.  All planets that had any level of affiliation with the Rebels have swung over to this banner.  They are experiencing massive growth, though their assets remain hidden. They are officially allied with Grand Moff Kaine.

    The Pentastar Alliance - Led by Grand Moff Kaine, this Imperial Splinter group is essentially the Empire, minus the stupidity of many warlords.  It does not adhere to all of the Emperor's doctrines.  Essentially, it becomes more and more isolationist each and every day, hunkering down and digging in, solidifying its holdings and weeding out traitors.  They have substantial holdings and represent one major power that still has access to at least 2 major shipyards facilities as well as a handful of medium to small ones.  

    The Shadow Empire? - Not much is actually known about this organization which seems to have almost limitless influence and endless reach.  They have infected almost every part of the Empire with their followers.  Known Associates of their flock are growing, and yet of these followers dissidents to their cause have already appeared.  Admiral Novak and High Inquisitor Tremayne among them.  Though the latter of which is a bit more brutal in his methods of aiding those that oppose his former masters.

    The Sovereign Expanse - The Tapani Sector has declared it's independence and has been consolidating it's holdings. This wealthy sector of space is largely intact, minus the yards facility at Fondor (which is currently a highly contested battleground). The planet of Fondor itself, is currently still held and undergoing an evacuation of any facilities and assets that can be pulled and relocated to a more centralized location. They seem to have been able to preserve several warships from Fondor that had not been completed (missing their comm arrays). Every major house immediately fielded dozens of capital ships that they had held in reserve for decades, in addition to their standard house complements. They managed to lock the sector down rather handily. Houses Pelagia and Caadriaan, along with several others have stripped house Mecetti of many of her holdings, restoring the balance and Pelagia to a functioning region, pre Empire. Mecetti is paying Pelagia a handsome fee in reparations after their fleet took devastating losses due to out of control Imperial Ships in their territory.


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    Ship Sightings

    Post  LegendaryExGamer on December 8th 2014, 17:11

    DTRD1's on going search for Arc Hammer class vessels has finally turned up several results:

    1 Arc Hammer class starship lost over Coruscant - Utterly Destroyed
    1 Arc Hammer operating out of the Deep Core somewhere (Whereabouts unknown) - Status Unknown
    1 Arc Hammer in Pentastar (deep in sector, utilized as a starfighter fab) - Heavily Defended - Producing TIE LN II's
    1 Arc Hammer sitting in close orbit to Lianna - Lightly Defended, after the Praetor II's departure. Estimates place the defenses as whatever the ship carries in fighters + 1-2 Garrisons dropped on world (up to 144 Additional Starfighters).
    -Lianna is a wasteland, having several dreadnaughts split in half and dropped on the world. It is estimated that the only facility to survive the cataclysm is Sienar Fleet System Corporate HQ.
    1 Arc Hammer destroyed due to the groups actions

    There have been sightings of both a Praetor I and II Super Star Destroyer. It is believed that the Praetor II belongs to Novak and that the Praetor I belongs to Black Hole. The Praetor I is in the Minos Cluster currently. The Praetor II has just departed Lianna and en route to the Core/Deep core.

    The



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    Re: We will call this new game: Star Wars Executor

    Post  Xeen on December 9th 2014, 08:45

    So, the next game is to go for the obvious target over Lianna... You know, the trap that has been set and fully baited. Sounds like fun.

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