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» Resume Star Wars
NPC Allies of Star Wars Executor EmptyJanuary 6th 2015, 16:02 by LegendaryExGamer

» We will call this new game: Star Wars Executor
NPC Allies of Star Wars Executor EmptyDecember 17th 2014, 08:28 by Xeen

» NPC Allies of Star Wars Executor
NPC Allies of Star Wars Executor EmptyNovember 4th 2014, 13:37 by LegendaryExGamer

» Dark Trooper Repair Droid version 1
NPC Allies of Star Wars Executor EmptyOctober 21st 2014, 14:04 by Xeen

» Vaul Ferros, Ronin
NPC Allies of Star Wars Executor EmptyOctober 18th 2014, 04:05 by Disco_Lemonade

» Star Wars Executor
NPC Allies of Star Wars Executor EmptyOctober 14th 2014, 17:12 by LegendaryExGamer

» Star Wars Executor
NPC Allies of Star Wars Executor EmptyOctober 2nd 2014, 17:21 by LegendaryExGamer

» Clan Campaign
NPC Allies of Star Wars Executor EmptyAugust 14th 2014, 20:44 by Xeen

» The Battle of KDY and Centerpoint Station (pirates game)
NPC Allies of Star Wars Executor EmptyJuly 28th 2014, 16:53 by LegendaryExGamer

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    NPC Allies of Star Wars Executor

    LegendaryExGamer
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    Posts : 398
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    NPC Allies of Star Wars Executor Empty NPC Allies of Star Wars Executor

    Post  LegendaryExGamer November 4th 2014, 12:39

    The Last Dark Trooper Phase Two “Solo”  
    Type: Super Stormtrooper Droid
    DEXTERITY 3D dodge 7D, missile weapons 7D, Gunplay 8D, Unarmed Combat 7D, martial Arts 2D, Melee Combat 5D+1, Lightsaber 2D
    KNOWLEDGE 2D+1 intimidation 6D+2, tactics 4D+1, technology 7D+2, Willpower 15D
    MECHANICAL 3D Astrogation 5D+2, Starship Piloting (repulsor lift ops) 7D (9D), Starship Gunnery 7D, Starship Shields 5D
    PERCEPTION 2D+2 sneak 4D+2, search 6D+1, command 3D+2, Gambling 5D+2
    STRENGTH 5D  Athletics 9D, Stamina 15D
    TECHNICAL 1D+1 Droid programming/repair 3D+2, computer program/repair 4D+1, armor repair 5D, Demolitions 4D+2, Security 4D, Blaster Repair 4D+2
    Equipped With:
    -Armored shell (+3D to Strength when resisting damage)
    -Comlink
    -Heuristic processor (The droid is able to use skills untrained)
    -Infrared vision (can see in the dark up to 30 meters)
    -Magnetic feet (the droid’s feet are equipped with electromagnetic grippers)
    -Maneuvering jets (+1D bonus to its repulsorlift operation skill)
    -Repulsorlift unit (allows the droid to fly up to an altitude of 100 meters)
    -Vocabulator (the droid has a speaker that allows it to replicate organic speech)
    Move: 11 (walking or flying)
    Character Points: 12
    Force Points: 1
    Edge Points: 3
    Size: 3.5 meters

    Advantages: Fearless, Ambidextrous, Fear 3, Sixth Sense 3, Weapon Affinity Phased Plasma Cannon -1DR, Weapon Affinity Concussion Missile Launcher -1DR
    Special: Hard to Kill 2 (kill result immediately reverts him to wounded twice, once per game)
    Disadvantages: Devotion 5, Unmistakable Markings 3, Enemy 5 (Coruscant (entire population), Imperial Engineers)
    Weapons: 2 Soro Sub Storm Trooper Ones (Modified) Damage: 6D+2 each, Ammo: 125 Each, Range +25%.

    Solo, used to refer to himself as just a number.  He call himself 12, as he was the 12th member of the last remaining Dark Trooper squad in the galaxy.  Now, with the loss of his #1 teammate, he just calls himself “Solo”.  Sure, the engineering droid is there now, but even with #1’s parts in him… he’s no Dark Trooper per se.  He respects him, however, as he is his last friend in the galaxy.   

    Solo, might be a devout follower of the old order, this is gonna cause some problems or so he believes.  He as an undying desire to kill non humans, however, somewhere in all the chaos of fighting and jacking into systems and such his logic circuits got somewhat re-written.  He fights this urge, to kill damned near everyone, on a continual basis.  The more divergent a group is, from the ideals of Palpatine’s Empire, he must make a roll not to kill everyone in sight affiliated with these pretend empires.  Base Difficulty is 30, which he makes every time.  Imperial Warlords difficulty is 40, which he makes handily as well (Pentastar is an example), Imperial defectors Difficulty is 50….  He starts having issues here.  Imperial Megalomaniacs difficulty is 70 (Defectors + corruption of the New Order) Rebels 80…  He must actively deactivate himself in the presence of the rebel Alliance.  Free Worlds Alliance (a little less Rebel) 70.

    Demolition Merc = Alien = 50 + Rebel 30 = 80 - Quit rebels 10 = 70 - Is a Merc 10 = 60 - 10 Works with Imperials = 50 - 10 Saved his life = 40.

    Heavy Gunner Rebel 80 - 10 Left Rebels = 70 - 20 Joined the Empire = 50 - 10 Seems reliable = 40.


    Last edited by LegendaryExGamer on November 4th 2014, 12:58; edited 2 times in total
    LegendaryExGamer
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    Post  LegendaryExGamer November 4th 2014, 12:48

    40 Unique Mouse Droids
    Type: Rebaxan Columni MSE-6 General Purpose Droid (flawed batch)
    DEXTERITY 2D (max)
    KNOWLEDGE 2D (max)
    MECHANICAL 1D (2D max)
    PERCEPTION 1D (2D max)
    STRENGTH 1D+2 + 1D Armored Chassis (1D+2 STR max)
    TECHNICAL 2D (max)
    Equipped With:
    -Electro-photoreceptor
    -Auditory sensors
    -Holocam
    -Treads
    -Light Blaster Pistol 3D, Range: 2-6/12/25, Ammo: 30
    -Retractable heavy manipulator (+2D to lifting)
    -Retractable fine manipulator (+1D to repair skills)
    -Skills: dodge 5D, bureaucracy 4D, sensors 3D, hide 3D, search 3D,
    armor repair 4D, blaster repair 4D, capital ship repair,
    capital ship weapon repair, computer programming/
    repair 4D, droid programming 4D, droid repair 4D, security
    4D, starfighter repair 4D, gunplay 4D (blasters 5D, Light Blaster Pistol 6D)
    Move: 7 (max)
    Character Points: 0
    Size: 0.3 meters

    The systems flaw that this particular batch of Mouse droids has is actually not a flaw at all.  In fact, the droid brain core logic used on these was an older model, re-purposed, droid brain from a now defunct servant droid the Columni used centuries ago.  The only flaw would be one of quality control, which incidentally produced these “Super” mouse droids.  Each module that they were typically programmed with eventually became core logic over the years of their service in various starships.  They would eventually find themselves (or rather they actually assigned themselves) assigned to the largest Imperial ship in the fleet.  

    They operate off of a short range hive mind:  Effectively bolstering certain skills.  Divide their number by 2 to get the bonus to the following skills (40 /2 = +20): Hide, Search, Armor Repair, Starship Repair, Computer Repair (but not programming), Droid Repair (but not programming), Security, Sensors.
    Divide the number present by 4 to get a bonus to the following skills (40/4=+10): Dodge, Gunplay, and Bureaucracy
    Can Combine Fire on a singular target for +1 Damage for each droid after the first.  They can only target, 1 target at a time, regardless of how many are present.  Must be at least 26m from one another to target more than one target.  

    If within 25m of one another, and some are performing one skill and others another, all suffer multiple action penalties.  

    These Droids cannot accept new Skill packages.

    Droid Advancement is 1-3 CP per game, GM Discretion.  Character points must be used to first bolster attributes (their choice), once attributes are maxed, they will begin to raise skills (and can acquire no more than 1 Skill per 5 games, skills must be agreed upon by the collective GM Discretion).  They will gain between 2-5 CP per game after reaching Max Attirbutes, and are considered "Heroes".  They each gain a Edge Point (but not a force point).
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    Post  LegendaryExGamer November 4th 2014, 13:36

    Nurse/Doctor Lysara

    DEXTERITY 3D Dodge 6D? Unarmed Combat 6D? (Restraining Patients 10D), Melee Combat 6D? (Medical Equipment 10D), Zero G Operations 6D,
    KNOWLEDGE 3D Scholar 5D (Medicine 7D, Pharmacy 7D, Alien Species 6D, Pediatrics 7D, Prosthetics/Cyber Replacements 6D), Technology 6D (Medical 8D, Cybernetics 8D), Tactics 5D (Search and Rescue/Battlefield Recovery 10D), Scientific Application 5D (Medical Applications 8D), Willpower 10D? (Interrogation 15D+?)
    MECHANICAL 3D Astrogation 7D+1, Starship Piloting 7D+1, Starship Gunnery 3D+1, Sensors 5D (Search and Rescue 10D), Power Suit Operation 6D
    PERCEPTION 3D Command 6D (Medical 8D), Interrogation 5D? (Medical Interrogation 8D), Search 8D, Persuasion 6D (Seduction 8D), Con ?, Sneak?, Hide?,  
    STRENGTH 3D Athletics 6D, Stamina 6D (Cardio related 12D)
    TECHNICAL 3D Blaster Repair 7D, First Aid 8D+2, Medicine 4D+1, Computer Prog/Repair 5D+1 (Medical Prog 7D+2)

    Move: 12
    Character Points: 40
    Force Points: 2
    Edge Points: 2
    Size: 1.75 meters

    Known Advantages: Attractive, Fearless
    Known Disadvantages: None

    Not much is known of the Pediatrics Nurse, now Ship's doctor.  She, however, seems to display a keen interest in the Guardsman (romantically) and has displayed that she has other talents aside from simply medical ones.  Including (but not limited to) Expert Starship pilot, Search and Rescue skills, Tactical awareness and knowledge of military procedure,  Grace under pressure and more.
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    Post  LegendaryExGamer November 4th 2014, 13:37

    Xeen wrote:Shocked

    I was going to ask you about progression for the NPC's. Did any of the gain SP's last game?

    I will progress the individual ones of note here.  

    I can take over for Cara Tramil for Adrian.  I will apply the skill bump areas.

    Post the Updated Zed here

    Don't want to clutter this with posts

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