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    Mechwarrior Communication Thread

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    LegendaryExGamer
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    Mechwarrior Communication Thread

    Post  LegendaryExGamer on February 2nd 2011, 05:59

    Post questions, communication and general information here.
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    Re: Mechwarrior Communication Thread

    Post  LegendaryExGamer on February 3rd 2011, 01:02

    Game Setting Information
    Basic Synopsis: Players are their own Mercenary Unit
    Location: Steiner Space (aka Lyran Commonwealth), Planet: Bensinger
    Date: March 3042

    The group is a Mech Merc unit with a Manatee dropship and support staff provided. First job is with the Lyrans as Cadre Duty.
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    Re: Mechwarrior Communication Thread

    Post  Xeen on February 3rd 2011, 23:18

    We will have some changes for next game. I will take the battlefield commander role unless someone else wants it.

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    Re: Mechwarrior Communication Thread

    Post  Diazallmega on February 4th 2011, 02:42

    cool i finally figured some of this out it all seems very interesting so far don't really have much input for now so we'll see what happens

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    Re: Mechwarrior Communication Thread

    Post  princesssunflower on February 4th 2011, 15:37

    um did Lisa change her name to Stacy?
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    Re: Mechwarrior Communication Thread

    Post  LegendaryExGamer on February 4th 2011, 15:58

    princesssunflower wrote:um did Lisa change her name to Stacy?

    Sorry, I was going off of Eric's notes, he must have re-named the character during the game with us... These were his original notes.
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    Re: Mechwarrior Communication Thread

    Post  Xeen on February 5th 2011, 00:12

    Everyone dont forget to check out your updates in the "Current State of Affairs" section.

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    Re: Mechwarrior Communication Thread

    Post  Diazallmega on February 6th 2011, 04:55

    what little brain power i have at 3 in the morning just mushifyed reading all the mech stuff lol but it is pretty sweet i think the refits work well
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    Re: Mechwarrior Communication Thread

    Post  LegendaryExGamer on February 7th 2011, 04:36

    Please remember to check the "Tales of a "No Name" Mercenary Unit" Frequently. It will contain story elements, recaps and news net occurances that affect the unit and the galaxy as a whole.

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    Re: Mechwarrior Communication Thread

    Post  Diazallmega on February 11th 2011, 15:04

    ok so we have 18 life signatures four mechs how do we want to go about this i think up close and personl would be best but we should also have a mech or two on stand by for support should things go south and they get one up and running this should be handled as quietly as possible what does everyone else think?
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    Re: Mechwarrior Communication Thread

    Post  LegendaryExGamer on February 12th 2011, 09:28

    Game Day People, I spent a lot of time doing some really crazy stuff for today. Hope all of you enjoy. I'm still putting a few finishing touches on things.

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    Re: Mechwarrior Communication Thread

    Post  shimmergloom3k on February 12th 2011, 11:13

    Where and what time?

    Never mind. Just saw the calendar page.
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    Re: Mechwarrior Communication Thread

    Post  LegendaryExGamer on February 13th 2011, 15:41

    Seemed like a great game last night, we crushed killed and destroyed most of the Bensinger storyline, tied up most of the loose ends and everyone seemed like they had a lot of fun. Not to mention, 99% of what you guys did was player driven. I just provided the props, in the form of paper printed "fictional" stuff you guys got. You guys/gals won't get lostech and or advanced SLDF stuff like this, unless you dedicate time and resources to hunt it all down. Other than that, next game wraps up the final aspect of the Bensinger Campiegn.

    Comments? Questions? Concerns?

    Justin

    On another note, after reflecting about the game it seems that I have shorted everyone 20 Points. Namely because all of your muscled through the entirety of what I had prepared. It was awesome, so add 20 more. Here's the deal with the next game. When we sit dow I will do the following: Award overall campiegn completion bonuses. Review individual awards and review group awards. You guys get major props from me for working so well together! You will all get some awesome group award bonuses. Just as a FYI, because I know some of you will want to... Don't dump all your points into Battle Armor... That would be kinda stupid. You only have 12, completely and utterly irreplacable suits of the armor. You can't really repair it, you cant really reverse engineer it and you might want to sparingly field it (or sell it... I wouldn't but DAMN you could make some money in doing that). Everything you guys get becomes unit property, so technically the smart move it to keep it that way.

    No one can raise their battle armor skill to above 0 save for Todd, MP guy and Collin the tech, you just don't have the time to get all that familiar with it. And ... everyone gets another 5 freebie points to battle armor piloting + Gunnery.

    Cheers!
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    Re: Mechwarrior Communication Thread

    Post  Xeen on February 14th 2011, 10:13

    We did have alot of fun, got alot of cool shit done, and picked up alot of cool shit. The question now is what to do with it all.

    My $0.02=

    Advanced Star Leage mech tech, or we can call it Clan tech for short... We could probably get so much in C-bills for it that we probably could fill up that new drop ship of ours. Although I do want a PPC and TP on the mongoose lol. So Im not sure there. We could also use the C-bills to build some factories.

    Power Suits, we keep those. We do have specs to build some low level versions, which we should do. Although lets not start building those on Bensinger. We should probably work on picking up a land grant on a more core system that will not have pirate raids. There we can build whatever.

    The derelict warship... After we deal with the corps on world, we should return to it and get on board. Go to the bridge and grab all the info there that we can. It should have some starcharts that we do not have, and also the destination of this shipment (power armor). Erase that once we have it... Then sell the location to Fed-Com. Im sure they will pay nice for the location of a warship... Even in 3 peices.

    Elaine: Post up the mechs you have in disrepair, also add the weapons that are on the Atlas. I will postup what I have as well in the next couple days.

    Somthing we can do though... get our own land grant, or head out into the periphery and take our own planet there. This we need to discuss.

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    Re: Mechwarrior Communication Thread

    Post  Diazallmega on February 19th 2011, 02:26

    sry for the delay in posting things went pretty smooth and alot was accomplished i'll get elaine to post up that info or i will later witch ever i agree on finding a better place to hold up than besigner but there is a lot of work to be done here and i like the sound of fillin up the giant egg we aquired
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    Re: Mechwarrior Communication Thread

    Post  Xeen on March 1st 2011, 16:27

    I need everyone to post the info I may be missing in the Unit Roster thread, I will update the first post when I can. I do need from Justin what was on the Robbinson (and what useable was found in space around it), and what Dropships and units we captured last game. Dont worry about working up the costs for our crew/pilots/techs Justin, you have done a shitload of work already and you have plenty to do still. So by next game I will have our monthly payroll costs, and hopefully have the unit roster up to date.

    We have a large plan in the works for the future... I call it the end of House Liao.

    I need Jack Ryan to bring all that he can from our holdings on the north side of the IS. We will not be able to move the Samarkand yet Im sure. But stripping down everything that can be moved and bring it to our new holdings. We did look at having two obscure worlds in the Periphery, but now we have somthing better to do.

    We will strip Stars End till there is nothing left on or in the planet of use. Which includes serious mining till we have the last of our assets ready to leave. (which will probably be the completion of the Samarkand)

    We need to have a few transport ships travel around the old Rim Worlds and strip the factories we found. Include anything that can be found. We can check the records on the Pintos to be sure, but thats about all we have to go off of. I will buy/rent transport jumpships/dropships to do this if needed.

    Move everything to our new locaion using pirate points. No need to reveal our assets.
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    Re: Mechwarrior Communication Thread

    Post  Xeen on March 2nd 2011, 14:44

    Invasion

    Primary Targets and Manufacturing on each planet:

    Ingersol
    Defense: 1 Battalion of mercenaries
    -Bulldog VH
    -Engineering Vehicle VH
    -Manticore VH
    -Long Range Shuttle
    -Avenger DS
    -Excalibur DS
    -Triumph DS

    Capella
    Defense: 1 Regiment of Mercenaries
    -Achillies DS
    -Avenger DS
    -Excalibur DS
    -Triumph DS
    -Invader JS
    -Merchant JS
    -Monolith JS
    -Marauder BM
    -Vindicator BM
    -Ostroc BM
    -Transit AF

    Menke
    Defense: McCarrons Armored Calvary (up to 5 Regiments)
    -Emperor BM
    -Po VH
    -Marco IM
    -Warhammer BM
    -Emperor BM (two Emperor companies)

    Sian
    Defense: Warrior House Imarra (1 battalion mechs, 1 battalion Infantry) Red Lancers (up to 3 mixed regiments)
    -Stinger BM
    -Wasp BM
    -Raven BM
    -Assassin BM
    -Heavy Hover APC VH
    -Hover APC VH
    -Pegasus VH
    -Maxim VH
    -Scorpion VH
    -Vedette VH
    -Zero AF
    -Transgressor AF
    -Mark VII Landing Craft

    Betelgeuse
    Defense: Warior House Kamata (unknown size)
    -Regulator VH
    -Behemoth VH
    -Demolisher VH
    -Schrek VH
    -Zhukov VH

    Ares
    Defense: 1 Battalion Mercenaries
    -Locust BM
    -Stinger BM
    -Heavy Tracked APC VH
    -LRM Carrier VH
    -Ordinance Transport VH
    -Scorpion VH
    -Manticore VH
    -SRM Carrier VH
    -Tracked APC VH
    -Bulldog VH
    -S-7A Bus Shuttle
    -Overlord DS
    -Union DS

    Grand Base
    Defense: Warrior House Fujita (1 understrength Battalion mechs, 1 battalion Infantry)
    -Stinger BM
    -Shadow Hawk BM
    -Cataphract BM

    Victoria
    Defense: Mercenaries 1-2 Battalions
    -Flea
    -Massive SLDF Facotry in mothballs


    This is what I can dig up. There is probably more but will take time to find. This is all in current operation.

    I believe we are near Ares, and Capella is close. Those two will be our primary targets.
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    Re: Mechwarrior Communication Thread

    Post  LegendaryExGamer on March 6th 2011, 23:15

    You guys already took:
    Ares
    Defense: 1 Battalion Mercenaries
    -Locust BM
    -Stinger BM
    -Heavy Tracked APC VH
    -LRM Carrier VH
    -Ordinance Transport VH
    -Scorpion VH
    -Manticore VH
    -SRM Carrier VH
    -Tracked APC VH
    -Bulldog VH
    -S-7A Bus Shuttle
    -Overlord DS
    -Union DS

    It fell shortly after you wiped out the 15th Dracon Regiment.

    You have Capricorn III, Necromo and Ares... The next game begins on the steps of the Government center on Ares, the diplomats and corrupt politicians of the planet, along with corporate representatives await your arrival at the entrance, all of you emerge from an APC and mount the steps walking up the stairs to the officials of the planet.
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    Re: Mechwarrior Communication Thread

    Post  Xeen on March 10th 2011, 10:23

    Hmmm, I have an evil idea... Lets make the WoB plan to eliminate the house leaders come true, that is if they fail.

    Super Ninja Death Commando Sniper Dudes
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    Re: Mechwarrior Communication Thread

    Post  LegendaryExGamer on March 10th 2011, 17:02

    Xeen wrote:Hmmm, I have an evil idea... Lets make the WoB plan to eliminate the house leaders come true, that is if they fail.

    Super Ninja Death Commando Sniper Dudes

    I got a good laugh of this! You should totally do it!
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    Re: Mechwarrior Communication Thread

    Post  Xeen on March 11th 2011, 09:32

    Nice, eliminate the House Lords and any immediate successors (that is the ones that cannot take over immediatly, which would exclude Victor etc.).

    Maybe it will cause enough Chaos (pun intended) to divide the houses into smaller subgroups lol.
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    Re: Mechwarrior Communication Thread

    Post  Xeen on March 11th 2011, 09:35

    The chance of success is 50% or lower:

    Nice, the roll comes up as a post from the GM.


    Last edited by Xeen on March 11th 2011, 12:32; edited 2 times in total
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    Re: Mechwarrior Communication Thread

    Post  LegendaryExGamer on March 11th 2011, 09:35

    The member 'Xeen' has done the following action : Dice Rolls

    'Percentile' : 17
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    Re: Mechwarrior Communication Thread

    Post  Xeen on March 14th 2011, 11:12

    Excellent, we made great progress last game. Picked up a bunch of warships, and territories.

    The Liao battleships we captured will become prime candidates for sale... Crappy design and completely standard armor. But that will be after we are done with both of these campaigns, and have our own warship production up and running.

    I would also like to request a new warship category for research... Weapon upgrades. The weapon system designs on all warships are dated back almost 500 years and probably closer to 700 years. Sadly this includes Clan warships.

    We took all the battlearmor guys with us, except the Gray Death Unit. They may be needed by Ryan. We did take Collins unit with us, we may need the stealth armor.

    Once the Aegis is up and running, it needs to be assigned to Ryan. He may need it.
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    Re: Mechwarrior Communication Thread

    Post  Xeen on March 15th 2011, 13:57

    Next thing to plan out is what we are doing once we hit Terra. At one of our jump points Im going to try and communicate with the Demi Precentor and ask what is going on. If he can get me some details we can plan out our order of battle.

    For now I was thinking of landing in support of the open field fights that are going on.

    The second Idea is to land in Britain and start the fight for its Castle Brian. (if thats the one they took)

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